Insurrection Progress Report #7


At long last, Insurrection, Build 19 is ready for you to play.

What’s changed?

  • You can now switch playstyles by pressing TAB, either becoming a Swordsman or Gunner. The Swordsman can only use a katana, while the Gunner playstyle is more akin to how the game has played thus far. This transforms Insurrection into a FP-H&S-S game.

  • A wide variety of bug fixes, minor additions, and changes that’d all be too much to mention.

  • A nasty memory leak bug has been patched.

  • Loads of optimization. Hopefully now the minimum specs for this game can be tuned down at least a little.

  • A new level and a new enemy for you to face off against within.

There’s much more that’s changed, so I’d recommend just seeing for yourself.

Files

Insurrection, Build 19.zip 226 MB
Mar 01, 2022

Get DEADNET

Comments

Log in with itch.io to leave a comment.

(+1)

Played the latest build! Pretty neat, but there were some weird bugs I found:

  • Standing on a moving platform in the Dev Room would either clip the player through as it moved, or it would jitter up and down as the player would fall out of its "detection" area. If you're using some sort of Box Collider trigger, maybe increase its vertical size?
  • Pressing Tab didn't really seem to do anything but put away my weapon. Not sure if I'm missing a button press, but I tried the mouse buttons and the melee button and nothing happened.
  • Didn't realize there was a time slow and dodge button. Maybe there can be a little thing in the tutorial area for that? (Unless I completely missed it)
  • The rapidfire enemy may be a bit too strong and too accurate at the moment. They're pretty much locked on as soon as they start firing. Maybe add some more spread to their fire and make their accuracy decrease as the player is moving? (There's a cool AI analysis video on Doom on how they did something similar to force the player to keep moving without punishing them)